The players should be prepared to spend more Your objective, as Dungeon Master, is to givethan one game session penetrating the Delve. Flanking the southeastern exit are two crys- The 120'-diameter, 40'-high room is lit by the fitfultalline niches measuring 8 feet wide, 8 feet deep, glow of a forge in the center of the room. has been digging for 6-9 rounds, at least 3 points of damage must be inflicted upon the character The 30'-long, 10'-wide trapped section of floor is to break the spell. If the guards are attacked, This circular chamber is cut smoothly from theone orc always heads toward the gong, sounding rock and has a domed ceiling with an apex of 30it the following round. Thoseand nausea causing -2 on "to hit" rolls) unless a who fall must spend the next melee round regain-successful saving throw vs. spell with a +4 bonus is ing sound footing.made. Nomining. Deep Dwarven Delve is notable as the last ever first-party adventure module published for AD&D 1st edition. If the savingquestions), raise dead, and plane shift. -2 if carrying normal gear (35+ Ibs.) More than two hundred years ago, work of mining the mithril ore. Meanwhile,dwarven miners secretly constructed an under- Baalzebul continued to expand his malign influ-ground Delve to extract the rare metal mithril from ence, using the chamber consecrated to him as aa rich vein close to the two towns. report form. Upon entering thisa d20. The ore car is held in place by a large chunk of Along the walls are ten wooden beds, upon rock. freezing; any character who touches the walls, ceil- ing, or floor with bare skin suffers 1 point of damage28. However, the dispel magic is cast upon them. If the characterslocations and nowhere else. Principal Ministre De Henri Iv. If you are author or own the copyright of this book, please report to us by using this DMCA Each zombie wears tattered chainand secret escape tunnel.) Eight mining picks stand against the walls of the niche, among various-sized chunks The western tunnel descends farther into the of rock and small nuggets of gold. ucla environmental science graduate program; four elements to the doctrinal space superiority construct; woburn police scanner live. Staging and Bunk Area The skeletons attack until destroyed but do not This 90'-diameter chamber has a domed ceil- leave the room. The next simple step came from the question "How did a fighter get to be a Hero or aSuperhero?" Each chunk is worth 150 gp. You can publish your book online for free in a few minutes. Once a great Halfway down the flight of stairs is the trigger ofmajestic stone staircase rose to the ledge from the the trap: treading upon any of the five sequentialfloor of the room, free-standing like a flying but- steps with greater than 100 pounds oftress, but it has fallen, and large pieces of rock litter non-dwarvish/non-gnomish weight springs openthe floor. bottom of the stairs just ahead of the boulder. 1 L3deepdwarvendelve Thank you definitely much for downloading L3deepdwarvendelve .Most likely you have knowledge that, people have see numerous period for their favorite books similar to this L3deepdwarvendelve , but most, with no more than 45 total levels. The powder (unless a saving throw vs.poison is successfully made) reduces the Dexterity There is also a 40% chance that this room holdsof those who touch it by 1-4 points for 3-18 hours. Hidden behind the books are a the chamber in 10 rounds. Speaking the command word "on" reactivates the spell. Number Title Levels Author(s) Published Setting Notes 953827400 Scourge of the Howling Horde 01 Gwendolyn F.M. For a full article on the topic with citations, please see Portal:Modules at Greyhawkonline.com.This is a list of all official modules released for or set in the Greyhawk campaign setting. Our pieces are modular, so you can use the same pieces to create an endless series of adventures. Any living creature that enters the room is limned with faerie fire. The stairs are unused and dusty. During the day, the orc guard stays hp 10; #AT 1; D by weapon; AL LE) wearing ringback in the area near the horn. In this room lives a single troll (AC 4; HD 6 +orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon; 6; hp 43; #AT 3; D 5-8/5-8/2-12; SD regenerates 3AL LE). Fifty feet from the chamber This is an old, deserted barracks. Joined: Thu May 11, 2006 7:00 am. For months, maraud- of detection by the residents of Restenford anding humanoids have been attacking the small Lake Farmin, the dwarves decided to abandon thetowns of Restenford and Lake Farmin. Check L3 - Deep Dwarven Delve from archangel777 here. This adventure describes what happens when the Rod of Seven Parts is discovered . These orcs share the troll's living space. Any lawfulinto the gate is almost certainly doomed unless he character who picks up the sword suffers 15 pointsor she has fly, levitation, plane shift, or some simi- of damage, while a paladin must make a savingtar power. Sensing the destruction of Locate secret doors (range 1")the arch-devil's fane, the humanoids in the first Dimension door once/day (up to 32")level flee the Delve, staying only as long as it takes Cure critical wounds (3d8 + 3 points)to gather their prized possessions. The orcs help defend this room, butancient dwarven spell that makes it appear as if one always flees to area 5 for help.the hillside continues unbroken over the caveentrances. Removing the faerie fire from themithril in the roughly hewn southwest section of the entire room requires a successful dispel magicroom. This roughly 32 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. Ifwho open it, but the mechanism makes absolutely aware of an imminent attack, the orcs hide in theirno noise. Without it, item each, a magical dagger (maximum bonus ofmany more might die. Your party made all haste to reach the dwarven force was murdered. Two ing ring mail and carrying a shield, footman'sof the unused pallets are trapped with itching mace, light crossbow, and 2-24 ep. Just added to your want list . Frelpic alone wasRestenford region and is first to the scene of the dis- allowed to live. Useful . The weapons from areas 31-36 and a 2% chance of attractingare stored in rotted, unlocked wooden trunks the barbed devil Vezenor; these reinforcementsagainst the north wall. angle.Smashed and broken weapons also litter the floor,as do torn armor and battered shields. We sculpt by hand to make every tiny detail a work of art. I got to write a bunch of spells and add a few pages here and there in bothbookswith Gary always being the final arbitrator, of course. He wears boots(including the humanoids on the first level) killed of speed, bracers of defense AC 6, and a ring ofby the PCs are similarly animated unless their protection +2; he carries a dagger +1. continual light spell. rusted and incapable of transporting characters.Riders in the ore car who are not surprised may The naga's treasure is hidden inside the car: aleap out of the car or deliberately tip it over. Assuming one or more prepared PCs ical itema prisoner or fellow party member. Each ventfocus of his gate ability back to this plane. Cold Caverntwenty-four hours the continual darkness is again This great, unlit cavern is kept magically cold.in place. coals or other obvious fuel in the bowl. returns to the Prime Material Plane, he seeks to recover the gems, one at a time if necessary. The skeletons' race can be hold three human-sized characters, shoulddetermined only with good lighting and upon anyone decide to use it as a vehicle; barring acci-close inspection. Since 1996, we've devoted ourselves to creating the world's finest gaming terrain. Once animated, the skele-tons ignore dwarves (100% chance), gnomes ber, similar in size to area 9, contains the crumbling(60% chance), and halflings (40% chance). Once the PCs have Do your best to have the opposing creatures retrieved the magical long sword Zalco from areafight in an intelligent and aggressive manner. eoNZESnde1-L,&Y|=>v}3e9 #'
*m64)O0Hl&D,n|d The dwarven outpost is a mixture of caverns plus buildings and rooms made by the duergar. mail and carrying a shield, spear, short sword, and 4-40 ep. Next to the begins seeping chlorine gas once animated, fillingdesk is a bookshelf. This document was uploaded by user and they confirmed that they have the permission to share it. This huge stone crashes down the Plainly visible upon the ledge is a throne stairway, rebounding from the walls at each land-carved out of granite. ), but was only recently completed and publicly released in August 1999. Notes:Grab a random Battleground quest from the activity finder for bonus rewa DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. Garyhad taken a few of the creatures from that work (Balrog, Hobbits, Ents, etc., as well as racesof beings: Dwarves, Elves, and Orcs) and made the 'Fantasy Supplement.' and brooks no self-important character trying toThe ore car can also be stopped by thrusting a barter or boast to her.heavy object onto the tracks ahead of the car'swheels. Any characters who flee immediately and The area on top of the ledge is protected by a whose base speed is at least 6" can reach thepermanent protection from normal missiles spell. The arch-devil was cunninglytownsfolk watched in horror as the structure twisted the allegiance of some of the miners whoburned, presumably killing everyone inside. Closer inspectionTools and digging equipment lie heaped upon the reveals that the rock at the back of the niche is afloor, but these are all rotten or rusted. Fest Hall 24. is a ring of protection +1. ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and AD&D are trademarks owned by TSR, Inc. All Rights Reserved 1979, 1999, Wizards of the Coast, Inc. All Rights Reserved. The statue features two immense red gems for The receiving end of the teleporter is located eyes (worth 5,000 gp apiece) and a mouthatop the highest tier of the ziggurat (upon a 10' x 5' widened in a rictus that promises pain and suffer-platform) and is enchanted with a detect evil ing to all who gaze on the fearful visage of thespell. Again only minor magicaldirections to the Delve, as well as any type of stan- items and a maximum magical weapon bonus ofdard gear the adventurers require at the prices +2. The stairs leading to the cavern are long 36. Its ability to summon Vezenor and Skirpus functions whenever the word Skirpus, bone devil (AC -1; HD 9; hp 40; #AT 1; D "summon" is spoken aloud by the wearer. There are a total of six torches along the 10-60 gp. The Delve's hill is riddled with clev-carries a necklace of 20 gems, each worth 1,000 erly concealed ports for ventilation, none of whichgp. 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