Once you do so, you cant use this feature again until you finish a short or long rest. Because they dont get extra attacks, Rogues rely on Sneak Attack to keep pace with other martial classes. Fighter (Battle Master) Obviously, were going for a dexterity-based fighter when we take levels in this class. Pardon me if this is a duplicate post please use this one . Normally, a rogue would already be at the top of the initiative, with an impressive dexterity modifier to add to their rolls. Alternatively, you can choose a feature, if you already have great stats this is a great choice. Thank you for this great article! As for the charm, our ninth-level ability gives us an exciting feature centered around persuasion. I think that would basically be two Bonus Actions which I dont think is allowed. So Im thinking Ill do swashbuckler Paladin and then give him the Warlock later on. 2. Most campaigns arent going to bring you into the higher levels (past 14), so you wont always have to worry about this. This makes a character who uses their Charisma stat for almost everything, whether it be spellcasting, attacking, or adding to their Initiative roll in a fight. modifier will give you a suicidal AC of 14, and it's not going to get much better. Yes you loose access to Find Familiar, but you already say the Swashbuckler will almost always be able to sneak attack, so the value of a familiar to Help is minimal. Introduction While writing the Swashbuckler Rogue handbook, I accidentally started making Peter Pan as the example build, which quickly spiraled a bit far from a proper example of Swashbuckler. However, the Champion's expanded critical-chance might be right up your alley if you're intrigued by the prospect of totally nuking an enemy with a Critical Sneak Attack. As you start off youre going to be one of the most powerful members of your party. Duelists and pirates typically belong to this archetype. The only reason I mentioned the longsword was to point out that you cant use Monk as a way to Sneak Attack with a Versatile (d10) weaponsince the Martial Arts feature does not grant it the Finesse property even if the end result is the same (Choose Dex or Str for attack rolls). Move in, attack action with Booming Blade: When faced with do I try to take em down with a solid sneak attack versus burning an action and dancing around in the backfield most times, the attack action takes precedence (especially if your poor fighter is becoming a pin cushion). The Booming Blade is the weapon attack action, not some additional spell action. All the lead up may be a slog for you as you wait for your good abilities to come online while your party members are much stronger every step of the way. This allows Swashbucklers to be a bit more autonomous than a normal rogue. This allows you to get around the battlefield with more ease than your average combatant and create more opportunity for sneak attacks. Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. My mistake. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Summon Greater Demon 5e Guide: Raise a lot of Hell, The Healer Feat in DnD 5e: The Solution to Healing Problems, (a) a shortbow and quiver of 20 arrows or (b) a shortsword, (a) a burglars pack, (b) dungeoneers pack, or (c) an explorers pack, Leather armor, two daggers, and thieves tools. Perception (WIS) Perception is a skill thats never bad to grab, but its not necessary. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if you are going single rapier). Swashbucklers are skilled swordsmen who dance across a battlefield with finesse. We also have all of the additional toys that character (B) but are limited to+5.33 from Action Surge due to fewer attacks per Attack Action. Even with two classes you are seriously delaying some of the character defining things you get (such as extra attacks). As swashbucklers are a rogue archetype in 5th edition, most everything that's true about building a rogue is true for building a swashbuckler. I was confusing myself. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. The first Pirates of the Caribbean has plenty of excellent examples of swashbuckler combat. Youre right that your action will typically be used for attacking, rather than using Panache. Half-Elf does make a pretty good Swashbuckler, but then Half-Elves make pretty good everything, especially charisma based characters. With most other characters, it can be a hard sell to include roleplaying in the midst of combat. Touch 3: What You Are is What You Play. I recommend at least 5 levels for Extra Attack, which if you are two-weapon fighting as per the intent of the subclass, that gives you three attacks per round to land Sneak Attack. Mechanics: Wait until 10th level. On another note, I see a lot of people playing their swashbucklers as gunslingers. This is a super fun and super great ability. Lets take a +2 to our dexterity, moving us up to 19 for a modifier of +4. Another idea was for Swash/Warlock, or Swash/Paladin/Sorcerer, since CHA focus on the Swashbuckler makes this pretty good in my head. Sticking with Swash allows for an additional ASI. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. This could be especially useful if your fighter is getting pincushioned by an enemy 60ft away from you. [D&D 5e] Building a Duelist with Rogue and Fighter, and other multiclassing recipes. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Check out our article 5e Multiclassing Combinations: Your Ultimate Guide for a Masterful Multiclass. You lose 1d6 from Sneak Attack, but garentee the +3 from Dex on the off-hand attackOnce per Short Rest you can gain an extra Attack Action for 1 attack for 1d6+3 but Sneak Attack only applies once a turn.If you're Battlemaster with Riposte you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Restfor 4 chances for 1d6+3+1d8+3d6 (shortword+dex+superiority die+sneak attack)You don't want Parry, you want Riposte because you'll want to use Uncanny Dodge to half damage from an attack. Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. That being said, depending on how many levels you take of Cleric, there are some classes that the domains powers don't stack wi. Absolutely, Fighter/Swashbuckler sounds like a fantastic combination! Weve adjusted the Magic Initiate to include some good Warlock choices and added in the Half-Elf to the races section . The following options are great choices for the swashbuckler rogue to pick up. Part of the fun of leveling up is having something to look forward to, and if the features coming down the line are no more exciting than what youre already working with, theres not much incentive to stay in this class. Rapier in hand, the masked man slowly approaches the corrupt sheriff. Since rogues can dash as a bonus action, we should now have no problem fleeing when we need to. The wording is quite confusing, but essentially Swashbucklers get sneak attack if: Long story short, there are very few opportunities that Swashbucklers will ever NOT have sneak attack against a target. So I come back to wondering about the in-combat use of Panache. Character (B) will get Dex 20 at level 9 for DPRs of23.07 (L8) and 24.87 (L9), with the chance to deal an additional65.45per short rest (Action Surge + 4x Riposte). Let's see what mastery implies within the Swashbuckler 5e Guide. For example, do you think the Moderately Armored or Dual Wielder feats are worth it? 55% chance of dealing 1d8+4 (avg 8.5) / 1d8 (avg4.5), 5% chance of dealing 2d8+4 (avg 13) / 2d8 (avg9). Hone your skills with the blade, and sharpen your tongue. Shroud of Shadow, Repelling Blast, One with Shadows, Mask of Many faces, and more are all great to consider for a swashbuckler looking for more magic in their life. Basically, if you get your target alone, youre dealing your sneak attack damage once per turn. And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. I recommend at least 5 levels for Extra Attack, which if you are two-weapon fighting as per the intent of the subclass, that gives you three attacks per round to land Sneak Attack. Hunter Ranger (3) / Swashbuckler Ranger (17) The Swashbuckler excels at one-on-one combat, and the Hunter has the tools to enhance this specialty. With your two highest ability scores boosting your initiative youre practically guaranteed to get the jump on anyone and everyone. Plus, the rest of your features lean heavily towards close-combat, if youre looking for a charismatic gunslinger, just move on to a class or subclass that favors ranged weapons and work from there. If you are starting at a high level, try out your idea with three classes. Sounds like a fun build for combat and role-play! Canto alla vitaalla sua bellezzaad ogni sua feritaogni sua carezza! Zoltan Boros - Wizards of the Coast - Dire Fleet Daredevil. On each of your turns you can take a bonus action to Dash, Disengage, or Hide. I think the fighter multiclass also fits the theme well. Eldritch Adept Whether or not you chose to grab Eldritch Blast with Magic Initiate, there are a lot of very useful invocations you can add to your arsenal of abilities. They have a 77.0% chance of the sneak attack being on a hit and a 7.0% chance of it being on a crit for an average of12.74 damage. For simplicity I only considered the situation where Sneak Attack is applicable but the attacks do not have advantage since advantage may not always be available. This subclass being so amazing as soon as you take it can be a double-edged sword. Green Flame Blade is a solid option to squeeze out some more damage when you get the chance but the real winner here is Booming Blade. Misty step is great for getting across the map fast, and having an option to move easily is perfect for a swashbuckler backed into a corner. Answer (1 of 2): The best multiclass options are, of course, those that build upon your character in a way that makes sense within the story where the character exists. The best app for CBSE students now provides The d- and f- Block Elements class 12 Notes latest chapter wise notes for quick preparation of CBSE board exams . Whether it be for zany purposes, or for optimized combatants, this character building concept is a way for experienced players to have some new types of fun. Basically, you either have advantage on them or being near an ally (the enemy of my enemy is my friend logic) lets you get a sneak attack in. Hit Points at 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st, Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Theyll likely have to waste their turn full dashing to get in range, which will allow opportunity attacks and kiting possibilities. They have a 85.8% chance of the sneak attack being on a hit and a 7.8% chance of it being on a crit for an average of7.10damage. 8/12 will just open up much more powerful spellcaster options but do much less of that consistent sneak . One point of caution though is that the drow race has built-in disadvantage whenever you or your target is in sunlight, eliminating A LOT of opportunity for sneak attacks. Published on October 26, 2020, Last modified on February 20th, 2023 . Swashbucklers dance . Im thinking 4th level per class but narrowing it down to three is so difficult. So long as you are not incapacitated, no attack roll has advantage against you. I'm aiming for Swashbuckler, and I'm having a blast so far. Rogues pick up another Expertise at 6th Level. Pirate Proficiency in Athletics and Persuasion. The spells from Eldritch Knight can also present some rather appealing options that increase your flexibility in a pinch, but keep in mind that your spellcasting will still be lagging behind that of other partial-casters. While most people, myself included, picture pirates whenever the word swashbuckler is mentioned, the term actually defines a much broader character. Sneak attacks require a weapon that has either the ranged or finesse quality. Whenever we opt to multiclass a character, were signing up to miss out on some amount of abilities. Eldritch blast is an amazing cantrip to have at your side no matter what. You can't rely on that for damage output, but the Sneak Attack will help a lot. Swashbucklers would certainly be the subclass to take both Deception and Persuasion if you were ever going to. DPR factors in accuracy as well as potential damage on a hit. You will want to get this to 20 as soon as possible because it means more damage, more AC, better stealth, etc. This is the class to take if we want to pull off fancy stunts. Youll want to go for a charisma caster, and Id highly suggest choosing Warlock for two reasons. There are also similarly 4 combinationsfor hitting => 55% + (40%*55%) = 77%. Role in the Party. Warlocks are well known for giving Eldritch Blast to anyone who takes a level, but choosing to stick out longer and yield all the benefits that hex blade offers is the way to go. Multiclassing Combinations: your Ultimate Guide for a dexterity-based fighter when we take levels in class! 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